and its successor, San Vanelona was hit by a terrible – but rather convenient – earthquake, leaving the city open for reconstruction by the assumedly evil MongoCorp corporation. You’d never believe it, but during the (in-game) five years between skate. Little did we know how literal that analogy would be. It was always assumed that should a sequel appear, it would be a lot less revolutionary, but build on the foundations set back in 2007. It was this side of skateboarding that EA Black Box managed to so perfectly emulate in the first skate., a notoriously difficult, but incredibly unique reimagining of the genre that relied on hours of dedicated practice from its players, but provided in equal quantities a refreshing and rewarding experience. Sure, there are a handful of individuals who have done that sort of stuff (probably) but the truth is, skateboarding is about hanging around the bins at Asda with your mates, attempting to clear a downed trolley until your legs give way and your knees start to bleed. Skateboarding is not about kick-flipping over elephants, gapping moving helicopters or sliding the entire length of a roller coaster on a two-foot piece of wood.
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